Back to Projects

Back to Projects

PROJECT

PROJECT

Prototypes

Prototypes

Prototypes

Collection of unfinished games or early access versions

Collection of unfinished games or early access versions

Core Systems

DURATION

-

ROLE

Programmer

TEAM SIZE

1

PLATFORM

PC

ENGINE

Unreal Engine /

Unity

Screenshots

Project Six O Clock

Project Six O Clock is a 2D pixel survival game I built in Unity, inspired by Vampire Survivors. The goal is simple: survive until 6 o'clock. As the night goes on enemies keep coming and the challenge keeps growing. I built in an XP and upgrade system so the player can get stronger over time and actually feel that progression while trying to make it to dawn.

2D Controller

2D Controller was my first Unity project and a big learning step for me. I built a collection of core mechanics every 2D platformer needs, including jump, double jump, coyote time, wall climb, wall slide and custom gravity logic. The whole thing came together in about two weeks and works well enough to serve as a solid base for an actual 2D platformer game

COPYRIGHT © TOBIAS HOEFLMEIER 2026