Screenshots
Project Six O Clock
Project Six O Clock is a 2D pixel survival game I built in Unity, inspired by Vampire Survivors. The goal is simple: survive until 6 o'clock. As the night goes on enemies keep coming and the challenge keeps growing. I built in an XP and upgrade system so the player can get stronger over time and actually feel that progression while trying to make it to dawn.
2D Controller
2D Controller was my first Unity project and a big learning step for me. I built a collection of core mechanics every 2D platformer needs, including jump, double jump, coyote time, wall climb, wall slide and custom gravity logic. The whole thing came together in about two weeks and works well enough to serve as a solid base for an actual 2D platformer game
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